using System.Collections.Generic;
using System.IO;
using UnityEngine;
using ZTools.ZSingletons;

public class DialogueManager : ZSingleton<DialogueManager>
{
   

    // public static List<ZDialogue> LoadDialogue(string filePath)
    // {
    //     string jsonData = File.ReadAllText(filePath);
    //     List<Dictionary<string,  List<ZDialogue>>> data = JsonUtility.FromJson<List<Dictionary<string,  List<ZDialogue>>>>(jsonData);
    //
    //     return data[0]["dialogue"];
    // }
}